RTS AI - Lingering Ideas
Friday, July 29, 2011 at 9:48AM A while back (ok, fine, almost a year back) I talked about a RTS AI Competition held in the sidelines of AIIDE.
The results (with videos) are listed here, and there is a presentation on the competition which provides an overview of the participants and results. There is an arstechnica article of the winner of the full game called Overmind.
Video describing the Overmind AI system (but more on what it does than how the smarts work)
The presentation describes the Overmind bot as using "a variety of AI techniques for decisions at various levels of abstraction", which tells me nothing. :)
My own inclination, if I had the time and the support to do so, would be to implement an RTS using Monte-Carlo Tree Search. I have the ingredients and the framework laid out in my mind, just that it seems like it is going to remain just an idea as I work on "real-world" problems (hey, it pays the bills).
p.s., For those interested in research in this area, scanning the accepted AIIDE 2011 papers reveals this paper, "A Bayesian Model for Plan Recognition in RTS Games applied to StarCraft".
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